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Huong dan l2net hoan chinh.
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TheVietnamese
DanielPhan
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Công đồng L2Friend :: L2_SEXI :: Hỏi đáp
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Re: Huong dan l2net hoan chinh.
tui lấy đoạn script trong topic này nhưng mà nó k tự ngưng aug khi được cái mình cần, làm sao đây?
- Code:
// New Script
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" CheckSkillList 95
INCLUDE StdLib\inventory.l2c
INCLUDE StdLib/npc.l2c
DEFINE_GLOBAL ARRAYLIST search_for_skills 0 // DON'T CHANGE
//===========================================================================================
//
// Augmentation script fully automated. v1.3
// Tested on tow lagfree servers and works flawlessly (03.06.09)
// L2NET v370 on Gracia Final (ct 2.3)
//
// made by undercover iosc :P
//===========================================================================================
DEFINE_GLOBAL STRING item_to_aug "-unknown item-" // tên item agu (c?t h?t item cùng tên vào kho,ko th? nó agu h?t)
DEFINE_GLOBAL STRING gem_for_aug "Gemstone B" // Gemstone used for augment
DEFINE_GLOBAL STRING ls_for_aug "Top-Grade Life Stone - level 84" // tên life stone
DEFINE_GLOBAL INT num_of_gems 36 // The number of Gemstones used
//===========================================================================================
// The skill ID's that you want to get
// You can add or delete some "search_for_skills.ADD #i" lines
// The IDs of skills are after "#i" ex: #i3250 - 3250
//===========================================================================================
//ph?n này ð? l?c skill, nh?p ID skill d?ng search_for_skills.ADD #i3244 (skill ID trong file ðíng kèm)
[You must be registered and logged in to see this link.] #i3244 // Item Skill: Shield - Passive: Increases P. Def. when equipped.
search_for_skills.ADD #i3240 // Item Skill: Might - Passive: Increases P. Atk. when equipped.
//===========================================================================================
DEFINE_GLOBAL INT packet_delay 800 // delay between sent packets ... if it's lag and get some errors you can increase this
DEFINE_GLOBAL INT little_delay 400
//===========================================================================================
// DON'T EDIT ANYTHING FROM BELOW UNLESS U KNOW WHAT U'RE DOING
//===========================================================================================
SET_TARGETING TYPE TWO
SET_TARGETING ATTACKABLE TWO
SET_TARGETING ALIVE TWO
SET_TARGETING INBOX TWO
DEFINE_GLOBAL INT npc_id 0
npc_id = "#i<&TARGET_TYPEID&>"
IF TARGET_TYPE != #I3
PRINT_TEXT "Target the augmentation NPC before start the script."
JUMP_TO_LABEL THE_END
ENDIF
DEFINE_GLOBAL INT random_delay 0
DEFINE_GLOBAL INT loop_flag 0
DEFINE_GLOBAL INT another_flag 0
DEFINE_GLOBAL ARRAYLIST skill_ids 0
DEFINE_GLOBAL ARRAYLIST full_invent 0
DEFINE_GLOBAL Inventory work_item 0
DEFINE_GLOBAL Inventory work_ls 0
DEFINE_GLOBAL Inventory work_gem 0
DEFINE_GLOBAL INT ls_count 0
DEFINE_GLOBAL INT gem_count 0
DEFINE_GLOBAL INT id_of_ls 0
DEFINE_GLOBAL INT id_of_gem 0
ITEM_GET_ID id_of_ls "<&ls_for_aug&>"
ITEM_GET_ID id_of_gem "<&gem_for_aug&>"
ITEM_COUNT ls_count "<&id_of_ls&>"
ITEM_COUNT gem_count "<&id_of_gem&>"
CALL reload_invet
GET_RAND random_delay 150 300
SLEEP "<&random_delay&>"
LABEL INFINITE_LOOP
WHILE loop_flag == ONE
SLEEP 1000
WEND
CALL reload_invet
CALL remove_augment
GET_RAND random_delay 150 300
SLEEP "<&random_delay&>"
CALL reload_invet
another_flag = ONE
CALL add_augment
loop_flag = ONE
GET_RAND random_delay 150 300
SLEEP "<&random_delay&>"
CALL equip_augmented_item
JUMP_TO_LABEL INFINITE_LOOP
LABEL THE_END
PRINT_TEXT "Script Ended."
END_SCRIPT
FUNCTION add_augment
IF work_item.aug_id > ZERO
RETURN VOID
ENDIF
ITEM_COUNT ls_count "<&id_of_ls&>"
GET_RAND random_delay 150 300
SLEEP "<&random_delay&>"
ITEM_COUNT gem_count "<&id_of_gem&>"
GET_RAND random_delay 150 300
SLEEP "<&random_delay&>"
IF ls_count < ONE
ITEM_COUNT ls_count "<&id_of_ls&>"
GET_RAND random_delay 700 1100
SLEEP "<&random_delay&>"
IF ls_count < ONE
PRINT_TEXT "Not enough <&ls_for_aug&>."
JUMP_TO_LABEL THE_END
ENDIF
ENDIF
IF gem_count < num_of_gems
ITEM_COUNT gem_count "<&id_of_gem&>"
GET_RAND random_delay 700 1100
SLEEP "<&random_delay&>"
IF gem_count < num_of_gems
PRINT_TEXT "Not enough <&gem_for_aug&>."
JUMP_TO_LABEL THE_END
ENDIF
ENDIF
TARGET_NEAREST_ID "<&npc_id&>"
SLEEP "<&little_delay&>"
TALK_TARGET
SLEEP "<&little_delay&>"
NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Link common/augmentation_01.htm"
SLEEP "<&little_delay&>"
NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Augment 1"
SLEEP "<&little_delay&>"
DEFINE BYTEBUFFER select_item_buffer 256
DEFINE BYTEBUFFER select_ls_buffer 256
DEFINE BYTEBUFFER select_gem_buffer 256
DEFINE BYTEBUFFER start_aug_buffer 256
select_item_buffer.write_byte #i208
select_item_buffer.write_int16 #i38
select_item_buffer.write_int32 work_item.id
select_item_buffer.trim_to_index
INJECTBB select_item_buffer
SLEEP "<&packet_delay&>"
select_ls_buffer.write_byte #i208
select_ls_buffer.write_int16 #i39
select_ls_buffer.write_int32 work_item.id
select_ls_buffer.write_int32 work_ls.id
select_ls_buffer.trim_to_index
INJECTBB select_ls_buffer
SLEEP "<&packet_delay&>"
select_gem_buffer.write_byte #i208
select_gem_buffer.write_int16 #i40
select_gem_buffer.write_int32 work_item.id
select_gem_buffer.write_int32 work_ls.id
select_gem_buffer.write_int32 work_gem.id
select_gem_buffer.write_int64 num_of_gems
select_gem_buffer.trim_to_index
INJECTBB select_gem_buffer
SLEEP "<&packet_delay&>"
start_aug_buffer.write_byte #i208
start_aug_buffer.write_int16 #i65
start_aug_buffer.write_int32 work_item.id
start_aug_buffer.write_int32 work_ls.id
start_aug_buffer.write_int32 work_gem.id
start_aug_buffer.write_int64 num_of_gems
start_aug_buffer.trim_to_index
INJECTBB start_aug_buffer
SLEEP "<&packet_delay&>"
DELETE select_item_buffer
DELETE select_ls_buffer
DELETE select_gem_buffer
DELETE start_aug_buffer
RETURN VOID
FUNCTION remove_augment
IF work_item.aug_id == ZERO
RETURN VOID
ENDIF
TARGET_NEAREST_ID "<&npc_id&>"
SLEEP "<&little_delay&>"
TALK_TARGET
SLEEP "<&little_delay&>"
NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Link common/augmentation_02.htm"
SLEEP "<&little_delay&>"
NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Augment 2"
SLEEP "<&little_delay&>"
DEFINE BYTEBUFFER select_item_buffer 256
DEFINE BYTEBUFFER rem_aug_buffer 256
select_item_buffer.write_byte #i208
select_item_buffer.write_int16 #i66
select_item_buffer.write_int32 work_item.id
select_item_buffer.trim_to_index
INJECTBB select_item_buffer
SLEEP "<&packet_delay&>"
rem_aug_buffer.write_byte #i208
rem_aug_buffer.write_int16 #i67
rem_aug_buffer.write_int32 work_item.id
rem_aug_buffer.trim_to_index
INJECTBB rem_aug_buffer
SLEEP "<&packet_delay&>"
DELETE select_item_buffer
DELETE rem_aug_buffer
RETURN VOID
FUNCTION CheckSkillList
IF another_flag == ZERO
RETURN VOID
ENDIF
another_flag = ZERO
DEFINE INT skill_byte 0
DEFINE INT skill_list_size 0
PACKET.READ_BYTE skill_byte
PACKET.READ_INT32 skill_list_size
FOR Z 0 "<&skill_list_size&>" 1
DEFINE INT _i64
PACKET.READ_INT64 _i64
DELETE _i64
DEFINE INT skillID
PACKET.READ_INT32 skillID
skill_ids.ADD skillID
DELETE skillID
DEFINE INT c_byte
PACKET.READ_BYTE c_byte
DELETE c_byte
NEXT
DELETE skill_byte
DELETE skill_list_size
FOREACH X INT skill_ids
FOREACH Z INT search_for_skills
IF skill_ids.X == search_for_skills.Z
PRINT_TEXT "Augmentation with Skill ID <&search_for_skills.Z&> was succesfull."
PRINT_TEXT " "
JUMP_TO_LABEL THE_END
ENDIF
NEXTEACH
NEXTEACH
PRINT_TEXT "No luck this round... "
PRINT_TEXT " "
CALL equip_augmented_item
GET_RAND random_delay 150 300
SLEEP "<&random_delay&>"
loop_flag = ZERO
RETURN VOID
FUNCTION reload_invet
GET_INVENTORY full_invent
GET_RAND random_delay 400 800
SLEEP "<&random_delay&>"
FOREACH item Inventory full_invent
if full_invent.item.name == item_to_aug
work_item = full_invent.item
endif
if full_invent.item.name == gem_for_aug
work_gem = full_invent.item
endif
if full_invent.item.name == ls_for_aug
work_ls = full_invent.item
endif
NEXTEACH
RETURN VOID
FUNCTION equip_augmented_item
DEFINE BYTEBUFFER equip_item 256
equip_item.write_byte #i25
equip_item.write_int32 work_item.id
equip_item.write_int32 #i0
equip_item.trim_to_index
INJECTBB equip_item
SLEEP "<&packet_delay&>"
DELETE equip_item
RETURN VOID
END_SCRIPT
vanh3lsing- Tổng số bài gửi : 24
Points : 29
Reputation : -1
Join date : 23/11/2010
Re: Huong dan l2net hoan chinh.
Đây nè
- Code:
/////////////////////////////////////////////////////////////////////////////////////
INCLUDE Include/AutoAugEngine.l2c
INCLUDE StdLib/player.l2c
DEFINE_GLOBAL AugEngine AA_ScrObj 0
/////////////////////////////////////////////////////////////////////////////////////
// CHANGE THE WEAPON NAME WITH THE EXACT NAME OF YOURS
AA_ScrObj.WRK_ITEM.NAME = "#$-unknown item-"
// CHANGE THE LIFE STONE NAME WITH THE EXACT NAME OF YOURS
AA_ScrObj.WRK_LS.NAME = "#$Top-Grade Life Stone - level 84"
// CHANGE FOR WHAT AUGMENT CONFIGURATION YOU WANT
// #i1 - just skills ; #i2 - just base stat
// #i3 - skills or base stat
// #i4 - skills and base stat <- THIS COULD NEVER HAPPEN
AA_ScrObj.AUG_TYPE = #i1
// ADD THE SKILL ID THAT ARE YOU LOOKING FOR(if you don't want just the base stat)
AA_ScrObj.CHOSE_SKILL.ADD #i3241
// ...YOU CAND ADD MORE OR REMOVE AND KEEP JUST ONE
// #$STR - for STR+1
// #$CON - for CON+1
// #$MEN - for MEN+1
// #$INT - for INT+1
// CHANGE BELOW FOR WHAT BASE STAT YOU WANT(if you don't want just the skills)
AA_ScrObj.BASE_STAT = #$STR
// CHANGE TO "TRUE" TO ADD THE 2 SECONDS DELAY, LIKE INGAME,
// WHEN ADDING OR REMOVING AUGMENTATION
AA_ScrObj.PROTECT_DELAY = FALSE
// CHANGE TO "FALSE" IF YOU DON'T WANT TO SAVE LOGS
AA_ScrObj.SAVE_LOG = TRUE
// NUMBER OF LOG LINES PER FILE
AA_ScrObj.LOG_LINES = #i2000
// NPC DIALOG STRINGS, NEED TO CHNAGE ONLY IF THEY DIFFER (FOR RETAIL THIS IS A MUST)
AA_ScrObj.NPC_DIAG11 = "#$bypass -h npc_<&TARGET_ID&>_Link common/augmentation_01.htm"
AA_ScrObj.NPC_DIAG12 = "#$bypass -h npc_<&TARGET_ID&>_Augment 1"
AA_ScrObj.NPC_DIAG21 = "#$bypass -h npc_<&TARGET_ID&>_Link common/augmentation_02.htm"
AA_ScrObj.NPC_DIAG22 = "#$bypass -h npc_<&TARGET_ID&>_Augment 2"
// DON'T CHANGE NOTHING BELOW (ONLY IF YOU KNOW WHAT ARE YOU DOING)
/////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////
//for event anti stuck
DEFINE_GLOBAL STRING EVT_LABEL ""
THREAD EVT_ANTI_STUCK
LOCK ASTK
IF AA_ScrObj.SAVE_LOG == TRUE
THREAD LOG_N_PROTECT
ENDIF
AA_ScrObj.LOAD_AND_CHECK
PRINT_TEXT "====================================="
PRINT_TEXT "== Gemstone grade and count will be verified on augmentation process."
PRINT_TEXT "====================================="
PRINT_TEXT "== '<&AA_ScrObj.WRK_LS.NAME&>' x <&AA_ScrObj.LS_COUNT&>"
PRINT_TEXT "== 'Adena' x <&AA_ScrObj.ADENA_COUNT&>"
PRINT_TEXT "== "
PRINT_TEXT "== '<&AA_ScrObj.WRK_ITEM.NAME&>' +<&AA_ScrObj.WRK_ITEM.ENCHANT&>"
AA_ScrObj.PRINT_AUGMENT
PRINT_TEXT "====================================="
PRINT_TEXT "= You have 15 seconds to stop the script if something it's wrong."
PRINT_TEXT "====================================="
SLEEP 15000
DO
IF AA_ScrObj.HAS_AUG == FALSE
ADD_AUGMENT
ELSE
REMOVE_AUGMENT
ENDIF
LOOP ONE == ONE
AA_ScrObj.SCRIPT_END
FUNCTION CHECK_DIAG 0
UNLOCK ASTK
EVT_SET VOID 2 #$_subdchk1 #i25
AA_ScrObj.S_RAND_500
TALK_TARGET
SLEEP 500
LOCK DIAG_EVT_CHK
SLEEP 50
UNLOCK DIAG_EVT_CHK
RETURN VOID
FUNCTION _subdchk1 0
UNSET_EVENT VOID 1 #i25
DEFINE STRING _html 0
PACKET.READ_BYTE NULL
PACKET.READ_INT32 NULL
PACKET.READ_STRING _html
IF "_html.CONTAINS AA_ScrObj.NPC_DIAG11" == FALSE
AA_ScrObj.NPC_DIAG_NOMATCH
ELSE
EVT_SET VOID 2 #$_subdchk2 #i25
AA_ScrObj.S_RAND_500
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG11&>"
ENDIF
SLEEP 300
RETURN VOID
FUNCTION _subdchk2 0
UNSET_EVENT VOID 1 #i25
DEFINE STRING _html 0
PACKET.READ_BYTE NULL
PACKET.READ_INT32 NULL
PACKET.READ_STRING _html
IF "_html.CONTAINS AA_ScrObj.NPC_DIAG12" == FALSE
AA_ScrObj.NPC_DIAG_NOMATCH
ELSE
EVT_SET VOID 2 #$_subdchk3 #i25
AA_ScrObj.S_RAND_500
TALK_TARGET
ENDIF
SLEEP 300
RETURN VOID
FUNCTION _subdchk3 0
UNSET_EVENT VOID 1 #i25
DEFINE STRING _html 0
PACKET.READ_BYTE NULL
PACKET.READ_INT32 NULL
PACKET.READ_STRING _html
IF "_html.CONTAINS AA_ScrObj.NPC_DIAG21" == FALSE
AA_ScrObj.NPC_DIAG_NOMATCH
ELSE
EVT_SET VOID 2 #$_subdchk4 #i25
AA_ScrObj.S_RAND_500
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG21&>"
ENDIF
SLEEP 300
RETURN VOID
FUNCTION _subdchk4 0
UNSET_EVENT VOID 1 #i25
DEFINE STRING _html 0
PACKET.READ_BYTE NULL
PACKET.READ_INT32 NULL
PACKET.READ_STRING _html
IF "_html.CONTAINS AA_ScrObj.NPC_DIAG22" == FALSE
AA_ScrObj.NPC_DIAG_NOMATCH
ENDIF
SLEEP 100
LOCK ASTK
UNLOCK DIAG_EVT_CHK
RETURN VOID
FUNCTION ADD_AUGMENT
UNLOCK ASTK
AA_ScrObj.CHK_STOK
PRINT_TEXT "== Augmenting item..."
PRINT_TEXT "====================================="
EVT_SET VOID 2 #$_add_interogate #i25
AA_ScrObj.S_RAND_300
TALK_TARGET
SLEEP 500
LOCK ADMAG
SLEEP 50
UNLOCK ADMAG
RETURN VOID
FUNCTION _add_interogate
// LOCK ADMAG
UNSET_EVENT VOID 1 #i25
EVT_SET VOID 2 #$_add_navdiag11 #i25
AA_ScrObj.S_RAND_300
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG11&>"
RETURN VOID
FUNCTION _add_navdiag11
UNSET_EVENT VOID 1 #i25
EVTEX_SET VOID 2 #$_add_navdiag12 #i81
AA_ScrObj.S_RAND_300
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG12&>"
RETURN VOID
FUNCTION _add_navdiag12
UNSET_EVENTEX VOID 1 #i81
EVTEX_SET VOID 2 #$_add_insitem #i83
AA_ScrObj.ADD_ITEM
RETURN VOID
FUNCTION _add_insitem
UNSET_EVENTEX VOID 1 #i83
EVTEX_SET VOID 2 #$_add_insls #i84
AA_ScrObj.ADD_LS
RETURN VOID
FUNCTION _add_insls
UNSET_EVENTEX VOID 1 #i84
IF AA_ScrObj.AUG_TIMES < ONE
PACKET.READ_BYTE NULL
PACKET.READ_INT16 NULL
PACKET.READ_INT32 NULL
PACKET.READ_INT32 NULL
PACKET.READ_INT32 AA_ScrObj.WRK_GEM.ITEM_ID
PACKET.READ_INT32 AA_ScrObj.GEMS_REQ
AA_ScrObj.LOAD_GEMINF
IF AA_ScrObj.GEMS_COUNT <= AA_ScrObj.GEMS_REQ
PRINT_TEXT "Not enough Gemstones for augmentation."
AA_ScrObj.SCRIPT_END
ENDIF
ENDIF
EVTEX_SET VOID 2 #$_add_insgems #i85
AA_ScrObj.ADD_GEMS
RETURN VOID
FUNCTION _add_insgems
UNSET_EVENTEX VOID 1 #i85
EVTEX_SET VOID 2 #$_add_confirm #i86
AA_ScrObj.CONFIRM_AUG
RETURN VOID
FUNCTION _add_confirm
UNSET_EVENTEX VOID 1 #i86
PACKET.READ_BYTE NULL
PACKET.READ_INT16 NULL
AA_ScrObj.AUG_DATA.CLEAN
PACKET.READ_INT32 AA_ScrObj.AUG_DATA.LVAL
PACKET.READ_INT32 AA_ScrObj.AUG_DATA.RVAL
AA_ScrObj.COMPARE
LOCK ASTK
UNLOCK ADMAG
RETURN VOID
FUNCTION REMOVE_AUGMENT
UNLOCK ASTK
PRINT_TEXT "== Removing augmentation..."
PRINT_TEXT "====================================="
EVT_SET VOID 2 #$_rem_interogate #i25
AA_ScrObj.S_RAND_300
TALK_TARGET
SLEEP 500
LOCK RVMAG
SLEEP 50
UNLOCK RVMAG
RETURN VOID
FUNCTION _rem_interogate
//LOCK RVMAG
UNSET_EVENT VOID 1 #i25
EVT_SET VOID 2 #$_rem_navdiag21 #i25
AA_ScrObj.S_RAND_300
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG21&>"
RETURN VOID
FUNCTION _rem_navdiag21
UNSET_EVENT VOID 1 #i25
EVTEX_SET VOID 2 #$_rem_navdiag22 #i82
AA_ScrObj.S_RAND_300
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG22&>"
RETURN VOID
FUNCTION _rem_navdiag22
UNSET_EVENTEX VOID 1 #i82
EVTEX_SET VOID 2 #$_rem_insitem #i87
AA_ScrObj.ARM_ITEM
RETURN VOID
FUNCTION _rem_insitem
UNSET_EVENTEX VOID 1 #i87
IF AA_ScrObj.ADENA_REQ == ZERO
PACKET.READ_BYTE NULL
PACKET.READ_INT16 NULL
PACKET.READ_INT64 NULL
PACKET.READ_INT64 NULL
PACKET.READ_INT64 AA_ScrObj.ADENA_REQ
ENDIF
AA_ScrObj.CHK_ADENA
EVTEX_SET VOID 2 #$_rem_confirm #i88
AA_ScrObj.ARM_CONFIRM
RETURN VOID
FUNCTION _rem_confirm
UNSET_EVENTEX VOID 1 #i88
AA_ScrObj.HAS_AUG = FALSE
PRINT_TEXT "====================================="
PRINT_TEXT "== Augmentation removed successfully."
PRINT_TEXT "== Proceeding to re-augmenting."
PRINT_TEXT "====================================="
LOCK ASTK
UNLOCK RVMAG
RETURN VOID
FUNCTION LOG_WFILE
DEFINE INT _fcnt 1
DEFINE STRING _temptime ""
AA_ScrObj.TObj.LTIMER_START
AA_ScrObj.TObj.PGET_TIME _temptime
_temptime = "#$Auto augmentation started at <&_temptime&>, with:"
AA_ScrObj._logaug.PUSH _temptime
DO
IF AA_ScrObj._logaug.LENGTH >= AA_ScrObj.LOG_LINES
SLEEP 100
LOCK FLWRT
AA_ScrObj.TObj.SFN_DateTime AA_ScrObj._logfname
AA_ScrObj._logfname = "#$ALogAug_<&CHAR_NAME&>_<&_fcnt&>_<&AA_ScrObj._logfname&>"
PRINT_TEXT "writing augment logs to file..."
CALL_EXTERN "Include/Utils.l2s" WRITE_FILE VOID 3 AA_ScrObj._logfname AA_ScrObj._logaug #$w
// WRITE_LOG
PRINT_TEXT "logs saved under <&AA_ScrObj._logfname&>.txt"
_fcnt = _fcnt + ONE
SLEEP 50
UNLOCK FLWRT
ENDIF
SLEEP 500
LOOP ONE == ONE
RETURN VOID
FUNCTION WRITE_LOG
PRINT_TEXT "writing augment logs to file..."
DEFINE FILEWRITER _fwopened "<&AA_ScrObj._logfname&>"
WHILE AA_ScrObj._logaug.LENGTH > ZERO
_fwopened.WRITE AA_ScrObj._logaug.POP
WEND
_fwopened.FLUSH
_fwopened.CLOSE
PRINT_TEXT "logs saved under <&AA_ScrObj._logfname&>.txt"
RETURN VOID
FUNCTION EVTEX_SET 2 _evt_func _evt_id
SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" "<&_evt_func&>" "<&_evt_id&>"
AA_ScrObj.S_RAND_300
EVT_LABEL = "#$<&_evt_func&>"
RETURN VOID
FUNCTION EVT_SET 2 _evt_func _evt_id
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" "<&_evt_func&>" "<&_evt_id&>"
AA_ScrObj.S_RAND_300
EVT_LABEL = "#$<&_evt_func&>"
IF #$_add_interogate == "#$<&_evt_func&>"
LOCK ADMAG
ENDIF
IF #$_rem_interogate == "#$<&_evt_func&>"
LOCK RVMAG
ENDIF
IF #$_subdchk1 == "#$<&_evt_func&>"
LOCK DIAG_EVT_CHK
ENDIF
RETURN VOID
FUNCTION UNSET_EVENT 1 _evtid
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _nof "<&_evtid&>"
AA_ScrObj.S_RAND_100
EVT_LABEL = #$none
RETURN VOID
FUNCTION UNSET_EVENTEX 1 _evtid
SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" _nof "<&_evtid&>"
AA_ScrObj.S_RAND_100
EVT_LABEL = #$none
RETURN VOID
FUNCTION _nof
SLEEP 50
RETURN VOID
FUNCTION EVT_ANTI_STUCK
DEFINE STRING _chkstuk ""
WHILE ONE == ONE
_chkstuk = EVT_LABEL
SLEEP 3000
LOCK ASTK
SLEEP 50
UNLOCK ASTK
IF ( _chkstuk == EVT_LABEL ) && ( EVT_LABEL != #$none )
PRINT_TEXT "anti stuck action..."
SWITCH EVT_LABEL
CASE #$_add_interogate
CASE #$_rem_interogate
CASE #$_subdchk1
CASE #$_subdchk3
TALK_TARGET
BREAK 1
CASE #$_add_navdiag11
CASE #$_subdchk2
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG11&>"
BREAK 1
CASE #$_add_navdiag12
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG12&>"
BREAK 1
CASE #$_add_insitem
AA_ScrObj.ADD_ITEM
BREAK 1
CASE #$_add_insls
AA_ScrObj.ADD_LS
BREAK 1
CASE #$_add_insgems
AA_ScrObj.ADD_GEMS
BREAK 1
CASE #$_add_confirm
AA_ScrObj.CONFIRM_AUG
BREAK 1
CASE #$_rem_navdiag21
CASE #$_subdchk4
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG21&>"
BREAK 1
CASE #$_rem_navdiag22
NPC_DIALOG "<&AA_ScrObj.NPC_DIAG22&>"
BREAK 1
CASE #$_rem_insitem
AA_ScrObj.ARM_ITEM
BREAK 1
CASE #$_rem_confirm
AA_ScrObj.ARM_CONFIRM
BREAK 1
ENDSWITCH
ENDIF
WEND
RETURN VOID
FUNCTION LOG_N_PROTECT
THREAD LOG_WFILE
AA_ScrObj.TObj.SFN_DateTime AA_ScrObj._evtlogfn
AA_ScrObj._evtlogfn = "#$ALogEvt_<&CHAR_NAME&>_<&AA_ScrObj._evtlogfn&>"
CALL_EXTERN "Include/Utils.l2s" WRITE_FILE VOID 3 AA_ScrObj._evtlogfn "#$" #$w
PRINT_TEXT "Log <&AA_ScrObj._evtlogfn&>.txt created"
SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" _chatter
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _ptinv 57
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _traderq 112
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" _claninv 44
THREAD LOG_WRITER
RETURN VOID
PUBLIC LOG_WRITER
WHILE ONE == ONE
SLEEP 300000
AA_ScrObj.EVT_LOGS_WR
WEND
RETURN VOID
FUNCTION _chatter
IF MESSAGETYPE == TWO
AA_ScrObj.ADD_LMEM VOID 4 SENDERNAME MESSAGETYPE MESSAGE NULL
ELSE
IF "MESSAGE.CONTAINS CHAR_NAME" == TRUE
AA_ScrObj.ADD_LMEM VOID 4 SENDERNAME MESSAGETYPE MESSAGE TRUE
THREAD _allchtlog
SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" _logallchat
PRINT_TEXT "Your name was mentioned, logging all chat for 3 minutes..."
ENDIF
ENDIF
RETURN VOID
FUNCTION _allchtlog
SLEEP 180000
SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" _chatter
PRINT_TEXT "Logging all chat stopped."
RETURN VOID
FUNCTION _logallchat
AA_ScrObj.ADD_LMEM VOID 4 SENDERNAME MESSAGETYPE MESSAGE TRUE
RETURN VOID
FUNCTION _ptinv
DEFINE STRING _crtime 0
AA_ScrObj.TObj.PGET_TIME _crtime
PACKET.READ_BYTE NULL
DEFINE STRING _tmppers ""
PACKET.READ_STRING _tmppers
AA_ScrObj._evtlogs.PUSH "#$ [<&_crtime&>]: Party invitation by <&_tmppers&>"
AA_ScrObj.S_RANDL_1500
INJECT "43 00 00 00 00" // reject party
RETURN VOID
FUNCTION _traderq
DEFINE STRING _crtime 0
AA_ScrObj.TObj.PGET_TIME _crtime
DEFINE INT _astobj 0
PACKET.READ_BYTE NULL
PACKET.READ_INT32 _astobj
DEFINE STRING _tmppers ""
DEFINE ARRAYLIST _playersc 0
GET_PLAYERS _playersc
FOREACH _ixs Player _playersc
IF _playersc._ixs.ID == _astobj
_tmppers = "#$<&_playersc._ixs.NAME&>"
BREAK 2
ENDIF
NEXTEACH
AA_ScrObj._evtlogs.PUSH "#$ [<&_crtime&>]: Trade requeste by <&_tmppers&>"
AA_ScrObj.S_RANDL_1500
INJECT "55 00 00 00 00" // reject trade
RETURN VOID
FUNCTION _claninv
DEFINE STRING _crtime 0
AA_ScrObj.TObj.PGET_TIME _crtime
DEFINE INT _astobj 0
PACKET.READ_BYTE NULL
PACKET.READ_INT32 _astobj
DEFINE STRING _tmppers ""
DEFINE ARRAYLIST _playersc 0
GET_PLAYERS _playersc
FOREACH _ixs Player _playersc
IF _playersc._ixs.ID == _astobj
_tmppers = "#$<&_playersc._ixs.NAME&>"
BREAK 2
ENDIF
NEXTEACH
AA_ScrObj._evtlogs.PUSH "#$ [<&_crtime&>]: Clan invitation by <&_tmppers&>"
AA_ScrObj.S_RANDL_1500
INJECT "27 00 00 00 00" // reject clan
RETURN VOID
Re: Huong dan l2net hoan chinh.
l2386 báo lỗi như sau:
tớ không có file này AutoAugEngine.l2c, search trên mạng cũng chẳng có
- Code:
11:44:42 AM :[ERROR: SCRIPT ERROR : THREAD[602] LINE[1] : FAILED TO INCLUDE FILE : D:\Lineage II\L2NET_386\Scripts\Include/AutoAugEngine.l2c
tớ không có file này AutoAugEngine.l2c, search trên mạng cũng chẳng có
vanh3lsing- Tổng số bài gửi : 24
Points : 29
Reputation : -1
Join date : 23/11/2010
Re: Huong dan l2net hoan chinh.
Sao tui dow l2net v388 về mà cài vào thì đăng nhập vào thì ngoài L2net hok nhận thông tin nhân vật vậy. như vậy hok bít có được hay không nữa
còn sài Script thì Error
Mong các Sư Huynh Đệ nào giúp giùm
Lần đầu sài L2net
còn sài Script thì Error
Mong các Sư Huynh Đệ nào giúp giùm
Lần đầu sài L2net
djchjp- Tổng số bài gửi : 1
Points : 1
Reputation : 0
Join date : 08/02/2011
Re: Huong dan l2net hoan chinh.
con ai o sever sexi khong co du dinh choi nua khong vay
bubbleprince- Tổng số bài gửi : 2
Points : 2
Reputation : 0
Join date : 13/02/2011
Re: Huong dan l2net hoan chinh.
Có bác nào có script manor freya ko vậy?
Tiện cho em hỏi luôn, khi bấm vào npc bán đồ để mua đồ thì l2net nó ko hiện ra gì ở bảng NPC chat. Có phải chức năng này chưa support phải ko?
Tiện cho em hỏi luôn, khi bấm vào npc bán đồ để mua đồ thì l2net nó ko hiện ra gì ở bảng NPC chat. Có phải chức năng này chưa support phải ko?
aabbccdd- Khách viếng thăm
Trang 2 trong tổng số 2 trang • 1, 2
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